DevBlog

 

Aitor’s Workflow

  Greetings, Aitor here! I’m the guy who creates the environment of BloodAncestors (Level Design and Environmental Art). I’m currently working on our first map, called Blood Temple. Today I’ll explain a bit of my workflow. The first thing I did when I arrived at…

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Gameplay Programming

Hello, everybody! My name is Borja Pastor and I’m the Gameplay Programmer here at Snowpeak Studio. The first thing I do every morning is review the latest build’s “Buglist”. Then I arrange the new systems that I’ll code that day. My job consists of adding features…

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3D Character Creation Process

Hi there! My name is Kike Santamaría and I am the 3D artist of Snowpeak Studio. This week I want to briefly show you the stuff I’ve been working on. My job is to design the characters of the game. We are a small team…

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3D Animation and Rigging

Hi there! My name is  Cristian Tejeda and I am the Co-Founder of Snowpeak Studio, acting as the Rigger and 3D Animator. This week I want to briefly show you the functions I have been working on.   In 3D environment, there is a well-defined…

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A brief history

Hi folks, this is DaveTs (David Broto) and I am Technical Director here at Snowpeak Studio and kind of the project manager, in the lack of that position, I’m going to start the DevBlog series by explaining a little bit what have we done up…

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